Well, Jango's gonna get his world rocked, but first, there's a quick detour I need to make. You see, back by where Chief R was imprisoned, there was a path to the north that he wouldn't let you go down (or so I think, don't remember if you can try to go on after he tells you about it). What's back there? 100z. Thanks chief for padding my backtracking time so much, heh.
Still, on the way there, a new enemy popped up, the Zennydropper. Basically a Sinedropper, but with a bag of zenny instead of a toxic missile. Zennydroppers fork over 200 zenny a kill and, if left alive, will cause the zenny dropped from it to double each turn it gets. Nice, but the catch is that it has insane evasion. Even with the Eagle Eye FM, it's rather hard to land a hit and the critter loves to run after a few turns. Still, worth the time to try killing any you run across.
After that little detour, we cut back to the save point with X down one turn of his hyper mode because I felt like saying no to an Einhammer that appeared. Up on the helipad level is a Backup & Tank Energy 100. X gets armed with four Power +1s before heading through the giant doors to confront Jango.
Jango is none too happy there's no earth shattering kaboom in the tower. Dude, you ASKED for this with X prowling around and very hot on your trail. Hell, why haven't you left yet because you're still very much in range of the explosions that were going off?
Well, he answers that by deciding to make X's "lying on his back or slammed into a wall" count in cutscenes so far go up to three, complete with X dropping Aile's ID yet again. Evidently shinies attract the bad guys as Jango's more interested in that than, you know, maybe finishing off the guy who's very capable of kicking his ass. Maybe throw X off the helipad Jango? Maybe? Possibly? No?
Oh ok you silly bobcat, Spider's going to come save the day. Yeah, Jango failed to silence Spider for good on top of all his other fails for the day.
His response? Kill BOTH of them now! Ok dude, you failed at taking out Spider, then somehow failed worse trying to take out X. Wanting to kill two birds with one stone isn't exactly a bright idea for you right now.
Anyways, Jango has multiple thunder based attacks in his arsenal. Shock Nail is one such move and does some ok C-type damage to a target with a chance of inflicting virus. Other moves include Lightning Rod (S-type thunder attack, has a chance to debuff the target's speed by 10%. Jango's speed goes up 10% regardless if the debuff triggers or not), Rolling Thunder (C-type thunder attack, single target, Jango's hardest hitting move), and Ultra Thunder (S-type thunder attack, hits the whole party).
Jango's one big weakness? If you throw on a few Thunder Guards to X, he is not killing him unless you doze off and forget to heal when he runs low on health. He's going to have better odds going after Spider who joins for this battle, arm injury in the cutscene be damned.
Stat wise, Spider doesn't hit as hard as X, but he makes up for it by being very fast, making him the primary candidate to do any healing required. He can use Mega Fires to contribute damage otherwise. He can also use his Item Capture sub weapon for 7 WE to attempt to lift an item off his chosen target. Jango only has a Thunder Guard & Protect +1 (4 erosion, +1 armor & shield) to steal so it's not a big deal if you don't want to steal anything.
As for his hyper mode, it's called Trickstar. His speed actually goes down by 25% (still faster than X though), but his power gets a massive 100% boost, making his normal attacks hit almost as hard as a Mega Fire.
His one downside? His Action Trigger sucks. With it, you play a quick game of poker, trying to get a hand to launch some kind of attack. Fail to get a hand and the damage result isn't going to be worth it. Here, I get a pair, letting Spider do two hits for...actually good damage, especially with that critical factored in. The problem is that Spider is going to have a way to get double hits with far less effort involved come next chapter.
As for X? Well, getting knocked around twice in the past 25 minutes or so has made him a little irritated so he fires up his hyper mode and starts giving Jango some well deserved punches to the face. Power Charge + normal attack in X Fire can break 1000 damage here so he doesn't even need to Charge Collider this entire fight.
After the bobcat gets kaboomed, there's a full Sub Tank & Thunder Buster dropped, a decent chunk of zenny, and lots of experience.
After the fight ends, Spider's mentions that Aile was his partner back in his early bounty hunting days. Aile's condition when X first met him was a result of Spider goofing something fierce.
With that, chapter 2 closes its doors and you can save up before the next chapter begins.
Lastly...Jango, congrats on deciding to attack X and only X during the fight. Clearly some fantastic decision on your part there!